For those who do actually have the beta, you could always just give us a list of steps as to how we could convert the medic skin over. There's nothing illegal about that since you're not providing any files, and I would like to be able to use the beta medic skin because right now the male and female medics in HL2 look messed up when using your beta style models.
Okay, why not . . . Well, just open the
citizen_sheet.vtf of my female citizen and the beta
medic_sheet.vtf in an image editing program (e.g. PhotoShop)! All you have to do is to copy the female hand skins of the
citizen_sheet.vtf and paste it exactly on the same position to the
medic_sheet.vtf! Now save it as TGA and compile it into
"...\Steam\SteamApps\>>accountname<<\Half-Life 2\hl2\materials\models\humans\female\group03m\" by using the
vtex.exe from the Source SDK. Create also a "citizen_sheet.vmt" in the same folder with the following content:
"VertexLitGeneric"
{
"$baseTexture" "Models/Humans/female/Group03m/medic_sheet"
}
->Texture is done now

Now you'll have to decompile and recompile every 6 females to the Group03m folder. Make sure you change the texture path from
$cdmaterials "models\Humans\Female\Group03\" to
$cdmaterials "models\Humans\Female\Group03m\" to make medic be texture used correctly. Don't forget to change in every QC file the model compile path to the medic group:
$modelname "Humans\Group03m\Female_0x.mdl"That should be it!