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Author Topic: [357][Source SMDs] Toadie's Revolver Animations V2 Release Packet  (Read 8720 times)

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toadie

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Readme
==========
What up internets. Last Set of animations were for Single-Action revolvers , these ones are specifically more Double-Action (pull the trigger to fire). Difference? Single-Action means the hammer needed cocking to allow the user to fire. In other words, the trigger does one actuion, and that is releasing the hammer to fire. A Double-Action means for the trigger to also load the next bullet for firing, and can do it without the hammer needing to be manually cocked.

Enough for all of you non-gun nuts, you just wanna get down to the nuts and bolts of the release eh?

 
Code: [Select]
[b]Release Contains[/b]
===========
    * A base set of reference and sequence .SMD files for the animations
    * V_models - 4 Different Revolvers, compiled on 7 different Arms
    * Arms:
          o AI/Gearbox HD Half-Life Arms
          o AI/gearbox Opposing Force Arms
          o AI/Geabox Blue Shift Arms
          o AI/RavenGT HD Half-Life Arms
          o AI/Stone HD Half-Life Arms
          o AI/Hawk HD Half-Life Arms
          o
      AI/Toadie/Gearbox Full Glove Opposing Force Arms
    * Revolvers:
          o Colt Anaconda
          o Smith and Wesson Combat Magnum
          o Taurus Raging Bull
          o Taurus Pocket .357
    * P and W models for the Above weapons
    * Extra skins for the above weapons.
    * Corresponding sounds for the v_model compiles
    * Release Renders

Animation/Reference Notes
=================
Alright I Feel I should make a note here for people that are just going to use SMD Substitution. Before you do that, STOP

The rig that is part of these animations, though is based on the Gearbox Software Arm Bones Structure, doing a straight Reference SMD swap will not compile correctly.

To get your whatever you want to compile, you must do this first:

   1. Import my example Reference File
   2. Import your arms SMD
   3. Export.

Sorry guys but that's tjhe best I can do until someone gives me a better way of IK-ing the Bone Structure so you in fact have to do Jack-all instead.

Installation Instructions
==================
Extract .mdl to ../steamapps/<youraccount>/half-life(or opposing force or blue shift)/<mod>(valve/gearbox/bshift/svencoop/etc..)/models

Extract the sound folder to ../steamapps/<youraccount>/half-life(or opposing force or blue shift)/<mod>(valve/gearbox/bshift/svencoop/etc..) .To use either one of the two gunshot sets included, brwse into sound/weapons/ and rename either big_357_shot1.wav and big_357_shot1.wav OR small_357_shot1.wav and small_357_shot2.wav to: 357_shot1.wav and 357_shot2.wav .

Credits
==============
Models===============================

Colt Anaconda
Model - Duffman |Skin - Chimp,Kimono |

Taurus Pocket .357
Model - QUAD | Skin - Kimono |

Taurus Raging Bull
Model - Wannabe | Skin - Wannabe, GtC Fragg with Style, Unknown(it's a goddamn recolour, who really cares?) |

Smith and Wesson Combat Magnum
Model - Drowned Fish | Skin - Kimono |

Animations ==============
Animations for V_models - Toadie

Sounds ================
Sounds - Vunsunta, Kylestater, eviltiki100, Shiban, Unknown ,N!tro
Mixing - Toadie

Compiling ==============
Compiles - Toadie

Note: Props to tub for his release render style. *immitates from scratch*
Note 2: Release is a Self-contained EXe, so peeps out there without winrar (and I know they exist) can get this without having to  install new software

DOWNLOAD










Toadie Out.
//End of QC Script.
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RavenGT

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Re: [357][Source SMDs] Toadie's Revolver Animations V2 Release Packet
« Reply #1 on: August 22, 2006, 04:22:25 AM »

Good lord, that's some package right there! You did an amazing job. Can't decide whether to go with Anaconda or S&W357 :[
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toadie

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Re: [357][Source SMDs] Toadie's Revolver Animations V2 Release Packet
« Reply #2 on: August 22, 2006, 04:25:29 AM »

Thanks. Personally, I'm using the Pocket 357 for Sven-Coop, and the Combat magnum for Half-life.
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Cup_Noodle

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Re: [357][Source SMDs] Toadie's Revolver Animations V2 Release Packet
« Reply #3 on: August 22, 2006, 04:38:28 AM »

That's one smecksy Raging Bull.  :o
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End Of Days

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Re: [357][Source SMDs] Toadie's Revolver Animations V2 Release Packet
« Reply #4 on: August 22, 2006, 04:45:28 AM »

Wow. Didn't see this one coming. If I played HL1 more, I'd use......good lord, I dunno which one.


Stick Pyro's revolver on those animations.
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ETPC

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Re: [357][Source SMDs] Toadie's Revolver Animations V2 Release Packet
« Reply #5 on: August 22, 2006, 04:49:34 AM »

God fucking DAMN! That looks awesome.

The animations are fucking incredible.
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toadie

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Re: [357][Source SMDs] Toadie's Revolver Animations V2 Release Packet
« Reply #6 on: August 22, 2006, 04:50:44 AM »

Wow. Didn't see this one coming. If I played HL1 more, I'd use......good lord, I dunno which one.


Stick Pyro's revolver on those animations.
I will, if someone can lever Kimono into giving me his skin for it
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-Chief-

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Re: [357][Source SMDs] Toadie's Revolver Animations V2 Release Packet
« Reply #7 on: August 22, 2006, 05:02:25 AM »

AMAZING! FANTASTIC! GODLIKE!  :) :) I was looking for a .357! I'll be using the colt anaconda with the silver skin.
« Last Edit: August 22, 2006, 11:35:21 PM by Ghost »
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Lightningbullet

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Re: [357][Source SMDs] Toadie's Revolver Animations V2 Release Packet
« Reply #8 on: August 22, 2006, 05:09:58 AM »

holy s**t,these are awesome  :o im using them in sven fo sure!


im using the raging bull with the dragon skin on it
« Last Edit: August 22, 2006, 05:18:07 AM by Lightningbullet »
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Fallschirmjager

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Re: [357][Source SMDs] Toadie's Revolver Animations V2 Release Packet
« Reply #9 on: August 22, 2006, 05:21:06 AM »

They are all so good which one do I use!??!?!
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cybermunkey

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Re: [357][Source SMDs] Toadie's Revolver Animations V2 Release Packet
« Reply #10 on: August 22, 2006, 08:39:47 AM »

holly crap. Toadie that's awesome.

ps: I like the icon your chose for the exe
« Last Edit: August 22, 2006, 08:45:42 AM by cybermunkey »
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Razor-47

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Re: [357][Source SMDs] Toadie's Revolver Animations V2 Release Packet
« Reply #11 on: August 22, 2006, 08:48:40 AM »

Sweet, sweet work. Won't need 357 replacements for a while.
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James

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Re: [357][Source SMDs] Toadie's Revolver Animations V2 Release Packet
« Reply #12 on: August 22, 2006, 08:56:30 AM »

Great work, really is. I'm really liking your animations too, I need to practice animating some more. =P

One tiny problem is the reload though. I was actually completely amazed by it when I saw it, but the last few frames let down the rest, because everything all happens so fast. I know this isn't your fault though, it's stupid Half-Life's time constraints.

10/10
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Werewolf

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Re: [357][Source SMDs] Toadie's Revolver Animations V2 Release Packet
« Reply #13 on: August 22, 2006, 04:18:11 PM »

Really cool, I shall never want for 357's again.
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Tony_Freeman

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Re: [357][Source SMDs] Toadie's Revolver Animations V2 Release Packet
« Reply #14 on: August 22, 2006, 04:53:05 PM »

AWSUM!!!
Thoug ill stick with your Dirty Harry release for now, i love its spinning animations.
But now if you just made a spinning idle animation for the RB here, i'd be using it forever.  :)
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