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Author Topic: Team Fortress Classic: Evolved Release One  (Read 7510 times)

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Ackart

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Team Fortress Classic: Evolved Release One
« on: September 19, 2006, 12:20:16 AM »



EDIT: An issue I forgot to post in the readme - the MP5 doesn't have proper TFC arms. It has Cold Blood arms instead. Sorry for the mixup.

Quote
Team Fortress Classic Evolved

A model pack compiled by Ackart The Fox (Daniel Glenn)

ISSUES

Not EVERY SINGLE map has detail textures. Same in the models area. I didn't replace every single thing. Sorry. The engineer still has the old HEV arms, as does the Spy Knife. Also, no updated player models. Sorry. =(

INSTALLATION:

To install this pack, simply point yourself to your Steamapps folder and into your account folder (MYEMAILHERE@BLAH.COM), usually. Inside should be a Team Fortress Classic folder. Open that folder and open the TFC folder inside the Team Fortress Classic folder. Extract the contents of this archive into the TFC folder.

TO ACTIVATE THE DETAIL TEXTURES, simply open up your console (Default is ~), and type in r_detailtextures 1. Some video cards do not support this. If your card doesn't support detail textures, the command will not be available.

CREDITS

MP5, Double Barreled Shotgun – The Resident Evil: Cold Blood team
RPG 7 – Red Slug and End of Days
AK 47 - Model: Darkstorn, Skins: Snake, Splinter & Darkstorn, Alternate wood skins: Stoke, Uv-maps: Bullet_Head & Darkstorn
Crowbar – Quad
Arms – Aydin
Silenced PPK – Toadie
Medpack – Ambient.Impact
Red/Green/Yellow armor packs – Opposing Force REDUX Team
Various GUI Enhancements – RavenGT
Single Barreled Shotgun – Toadie
Detail Textures Applied to Maps – Ackart The Fox
The Detail Textures Themselves – A Forumgoer on the Natural Selection forums. (I believe)
G36 - Global Warfare team

Special thanks to:

Minuit: Help compiling various models
Toadie: Help getting the friggin arms on a few models

If I forgot someone in the credits (And I probably did), shoot me an E-Mail and I'll have it corrected by the next release.

ps.  70.253.87.69 (My server) will be up all night. However, it might become laggy with all twelve people in due to the fact that it's made to support eight. Oh well.

Download Now! (Right Click Save As)
« Last Edit: September 19, 2006, 12:25:29 AM by Ackart »
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-Chief-

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Re: Team Fortress Classic: Evolved Release One
« Reply #1 on: September 19, 2006, 12:28:29 AM »

I'd say I love you Ackart but I'm not that kinda person!

Yay HD models for TFC!  :wise:

EDIT: *Looks at autocannon* OH GOD! What did you do to his hands?!  :o
« Last Edit: September 19, 2006, 12:30:32 AM by Ghost »
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BigPalooka

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Re: Team Fortress Classic: Evolved Release One
« Reply #2 on: September 19, 2006, 12:33:14 AM »

niiiiiiiice  :wise:
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Frostbite

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Re: Team Fortress Classic: Evolved Release One
« Reply #3 on: September 19, 2006, 12:35:51 AM »

Nice but a little late since i don't play tfc anymore.
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Ackart

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Re: Team Fortress Classic: Evolved Release One
« Reply #4 on: September 19, 2006, 12:36:16 AM »

I'd say I love you Ackart but I'm not that kinda person!

Yay HD models for TFC!  :wise:

EDIT: *Looks at autocannon* OH GOD! What did you do to his hands?!  :o

The autocannon doesn't appear in game. For good reason. =P

Also, Frostbite, that comment would make sense... if I was making the pack for you. Too bad I'm not.  ;)
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Unbreakable

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Re: Team Fortress Classic: Evolved Release One
« Reply #5 on: September 19, 2006, 12:37:56 AM »

Woot 'bout time someone made some good models for tfc.  Well Done..

**me loads up tfc.
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Lightningbullet

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Re: Team Fortress Classic: Evolved Release One
« Reply #6 on: September 19, 2006, 01:02:23 AM »

oh GOD i looked at the sniper (not sniper rifle model) model,looks like his legs have been pluverized
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Romka™

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Re: Team Fortress Classic: Evolved Release One
« Reply #7 on: September 19, 2006, 01:05:45 AM »

Yargh, the pic loads forever. D:
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Ackart

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Re: Team Fortress Classic: Evolved Release One
« Reply #8 on: September 19, 2006, 01:18:37 AM »

My host sucks. =(

ps. I didn't think I included the sniper? Oh well, a tad of a mixup. Benky made the sniper model, by the way.
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-Chief-

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Re: Team Fortress Classic: Evolved Release One
« Reply #9 on: September 19, 2006, 01:32:56 AM »

You did include the sniper rifle! It makes more sense now, instead of having a weird looking sniper rifle fire in full auto.
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Tri182

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Re: Team Fortress Classic: Evolved Release One
« Reply #10 on: September 19, 2006, 02:28:05 AM »

 :gordonbbq:  :wise:

I having nothing else to say :O

Edit:  Theres something wrong with the crowbar.
« Last Edit: September 19, 2006, 02:34:21 AM by Tri182 »
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Sylvine

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Re: Team Fortress Classic: Evolved Release One
« Reply #11 on: September 19, 2006, 08:08:26 AM »

:gordonbbq:  :wise:

I having nothing else to say :O

Edit:  Theres something wrong with the crowbar.
Yea, the additives layers aren't... additives.
You should have work a little more before releasing this pack.
But it's still a good work.
« Last Edit: September 19, 2006, 08:10:00 AM by Sylvine »
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RapidH

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Re: Team Fortress Classic: Evolved Release One
« Reply #12 on: September 19, 2006, 11:34:07 AM »

Nicely done!
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Snarboo

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Re: Team Fortress Classic: Evolved Release One
« Reply #13 on: September 19, 2006, 12:43:55 PM »

A competent pack, but I was hoping for hi-def replacements in the original style rather than real world weapons. Can't fault you on it, though. :)
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James

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Re: Team Fortress Classic: Evolved Release One
« Reply #14 on: September 19, 2006, 01:18:34 PM »

Looks good, but I would quite like credit for my AK47 animations.
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