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Author Topic: [9mmAR, 9mmhandgun, shotgun] New animations (repost)  (Read 21636 times)

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End Of Days

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[9mmAR, 9mmhandgun, shotgun] New animations (repost)
« on: June 06, 2005, 03:53:33 PM »

Quote
      - Snark's SPAS-12 on GHOST Ops animations for HL Shotgun -

SPAS-12 Model: Snark
SPAS-12 Skin: Stoke
Animations/Sounds: GHOST Ops Team
Improved HEV, BS, OP4 Arms Model/Skin: Ambient.Impact
Animations convert/Arm hack/Compile/Peewees: End Of Days

PS: The right side of the OP4 hand is messed up. You can't see it ingame cause it on the other side of the gun. If you use the secondary fire and look close enough you might be able to see it but barely.




Change of plan. Second post will contain the 9mmAR animations and 9mmhandgun animations.

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End Of Days

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Re: [9mmAR, 9mmhandgun, shotgun] New animations (repost)
« Reply #1 on: June 06, 2005, 03:57:14 PM »

Quote
                      - M4_M203 Hack on GHOST Ops animations -

Model:
M4 Receiver/Foresight/Barrel/Clip: Ankalar
M4 Stock - Sas.stu
RIS Foregrip - Stoke
M203 Model - TinSoldier
Improved HEV/OP4/BS Hands - Ambient.Impact

Skin:
M4 Receiver/Foresight/Barrel/Clip - Creeping_Jesus
M4 Stock - -X-
RIS Foregrip - Stoke
M203 Model - Tin Soldier / Edited by S7ok3
Improved HEV/OP4/BS Hands - Ambient.Impact

Misc Stuff:
Sounds: (reloading): GHOST Ops Team
Animations: GHOST Ops Team
Weapon Hack/Animations convert/Arm hack/Compile/: End Of Days





Quote
      - Sas.Stu Glock on GHOST Ops animations for HL 9mmhandgun -

Model: Sas.Stu
Skin: -X-
Animations/Sounds: GHOST Ops Team
Improved HEV, BS, OP4 Arms Model/Skin: Ambient.Impact
Animations convert/Arm hack/Compile/: End Of Days

PS: There is some clipping visible on the left side where the thumb moves around. Not my fault. The gun is just wider than what the animations where originally made for.



You may now reply.

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ArmedAndDangerous

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Re: [9mmAR, 9mmhandgun, shotgun] New animations (repost)
« Reply #2 on: June 06, 2005, 04:17:09 PM »

Pwnage  :)
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RayseL

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Re: [9mmAR, 9mmhandgun, shotgun] New animations (repost)
« Reply #3 on: June 06, 2005, 04:53:10 PM »

Awesome! ;D
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StickyNade

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Re: [9mmAR, 9mmhandgun, shotgun] New animations (repost)
« Reply #4 on: June 23, 2005, 09:34:07 PM »

Any more leetness and it could blow my pwnage fuse... Making me never able to see pwnage again...  :D
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BV9100

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Re: [9mmAR, 9mmhandgun, shotgun] New animations (repost)
« Reply #5 on: June 23, 2005, 09:42:47 PM »

Any more leetness and it could blow my pwnage fuse... Making me never able to see pwnage again... :D



=/  Nice bump, dude.
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Ethyl

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Re: [9mmAR, 9mmhandgun, shotgun] New animations (repost)
« Reply #6 on: June 23, 2005, 09:44:35 PM »

Any more leetness and it could blow my pwnage fuse... Making me never able to see pwnage again... :D

You bumped just to say that? ... Sad
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James

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Re: [9mmAR, 9mmhandgun, shotgun] New animations (repost)
« Reply #7 on: June 23, 2005, 10:42:20 PM »

I don't think it's a bad thing if he's praising the modeller. Give credit where credit's due and all that
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BANNED

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Re: [9mmAR, 9mmhandgun, shotgun] New animations (repost)
« Reply #8 on: July 16, 2005, 04:11:58 AM »

Omg Whats That A Copy Of A CS-Nation Model Get A Life!
 No. Shut up man. You've just been stepped straight from 0 to muted for being a complete ass.
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End Of Days

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Re: [9mmAR, 9mmhandgun, shotgun] New animations (repost)
« Reply #9 on: July 16, 2005, 04:14:35 AM »

Omg Whats That A Copy Of A CS-Nation Model Get A Life!

Here, have a copy of SHUT THE FUCK UP AND GET A LIFE. It's a good book.
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Sniper-Wolf-sin

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Re: [9mmAR, 9mmhandgun, shotgun] New animations (repost)
« Reply #10 on: July 16, 2005, 04:28:48 AM »

Ya for real dude. This is awsome stuff EOD is doing. Proly one of the best out there.
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James

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Re: [9mmAR, 9mmhandgun, shotgun] New animations (repost)
« Reply #11 on: July 16, 2005, 04:51:48 AM »

Omg Whats That A Copy Of A CS-Nation Model Get A Life!

You do realise that capitals go at the beginning of a sentence or when naming a person or place?
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Editor321

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Re: [9mmAR, 9mmhandgun, shotgun] New animations (repost)
« Reply #12 on: July 16, 2005, 05:11:34 AM »

I hate people that talk when they shouldn't
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Weeman

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Re: [9mmAR, 9mmhandgun, shotgun] New animations (repost)
« Reply #13 on: July 22, 2005, 10:25:13 AM »

dude very cool models but there are some problems....(i give it **** (4 stars) because of the problems)
1.There are no p_ or w_ models in the zip! ???
2.The glock's animations have a bug...when reloading the animations reload and reload_empty are switcht(the animation reload_empty plays instead of reload) :-\
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.D@RkR3D.

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Re: [9mmAR, 9mmhandgun, shotgun] New animations (repost)
« Reply #14 on: July 22, 2005, 01:52:58 PM »

i remember i made the shotgun converted from CS, flipped it,made P&W, and left the CZ arms and swapped them for source arms (the texture not the arms SMD) but i deleted all my extra models. i had NR's MP5 unsilenced and stuff. and this would of been the perfect weapon models. 9/10 good job.
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