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Author Topic: [Map Model] HEV Charger  (Read 16330 times)

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Killer12137

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[Map Model] HEV Charger
« on: July 12, 2005, 09:53:55 PM »



Code: [Select]
Model: Killer12137
Skin: ook, Besli, Grundle
Polies: 2482

WIP thread here: http://www.hl-improvement.com/forums/index.php?topic=568.0

EDIT: Attachment updated with Supernorn's texture

[File not found]
« Last Edit: July 23, 2005, 06:02:34 PM by Killer12137 »
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End Of Days

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Re: [Map Model] HEV Charger
« Reply #1 on: July 12, 2005, 09:58:10 PM »

To bad the chargers are normal models in HL where it's drag and drop. Very nice model anyway. 9/10 (-1 cause I haven't used ingame)
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Sniper-Wolf-sin

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Re: [Map Model] HEV Charger
« Reply #2 on: July 12, 2005, 10:00:37 PM »

Whoa how long did it take you to make this perfection! I think its better then that one from Half-life:E. Too bad its gone.
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ruM

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Re: [Map Model] HEV Charger
« Reply #3 on: July 12, 2005, 10:20:21 PM »

You released it sooner than I thought! Nicely done Killer12137.
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Grunt002

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Re: [Map Model] HEV Charger
« Reply #4 on: July 12, 2005, 10:23:10 PM »

WOO! Great job! 10/10

Anyhow... I'm stupid, how does this work?
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SureShot

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Re: [Map Model] HEV Charger
« Reply #5 on: July 12, 2005, 10:25:16 PM »

Nice, you could have ditched about 200 or more polygons on back-faces you will never EVER see (open it in hlmv in smooth-shaded and look at the back).

Good job though.
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Besli

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Re: [Map Model] HEV Charger
« Reply #6 on: July 12, 2005, 10:25:48 PM »

To bad the chargers are normal models in HL where it's drag and drop. Very nice model anyway. 9/10 (-1 cause I haven't used ingame)

In regular Half Life, yes. But not in Half-Life: Enhanced!!

Very nice modelled Killer12137!!!
(Open a new WiP thread about the Health Charger, and I will post some textures!)
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Nathster

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Re: [Map Model] HEV Charger
« Reply #7 on: July 12, 2005, 10:30:20 PM »

yes health charger is next :D Great HEV but i refuse to use this until the health Charger is done :P
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Impulse

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Re: [Map Model] HEV Charger
« Reply #8 on: July 12, 2005, 10:33:41 PM »

Nicely done, Killer12137
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Erosion_84

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Re: [Map Model] HEV Charger
« Reply #9 on: July 12, 2005, 10:42:22 PM »

Wow, that seemed quick. Is it possible to ripent this into the SP maps or something? Just an idea.  :-\
Very good job  :)
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Editor321

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Re: [Map Model] HEV Charger
« Reply #10 on: July 12, 2005, 10:46:41 PM »

hehe i can wait, too bad its not of super use right now
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Killer12137

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Re: [Map Model] HEV Charger
« Reply #11 on: July 12, 2005, 10:53:34 PM »

To make this work in practically any HL mod:

1) Make a map with HEV chargers in them, with the render mode at texture and the render amount at 0.
2) Put 8x16x4 (LxWxH infront of the charger looking at it) boxes at 4 units under the chargers, intersecting the walls at the middle.
3) Make the boxes into func_wall entities, with the same render options as the chargers.
4) Put a monster_furniture entity on each of the boxes, with the middle intersecting the wall.
5) Go into the properties of the monster_furniture and set the model variable to "models/w_hevcharger.mdl".
6) While still in the monster_furniture properties, change the "Pitch Yaw Roll" variable according to the following picture:

7) Compile the map and test.  If all goes well, you should see the model instead of the brush for the chargers.
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.:TWP:. Jazz_man

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Re: [Map Model] HEV Charger
« Reply #12 on: July 12, 2005, 11:16:11 PM »

So you can't get these in HL like a normal models..?
what about Source? you gonna release that?

Anywho,
Great Job! hope to see the HD Medical Scanner soon!

9/10

-1 model installation confustion
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Nelo Angelo

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Re: [Map Model] HEV Charger
« Reply #13 on: July 12, 2005, 11:17:32 PM »

Nice,ya gonna do a hp charger thing next?
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.:TWP:. Jazz_man

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